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Two-TV video air Hockey Using Atmega32

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Introduction Our final project is a two-player, 3D, air hockey video game using non-contact paddles. A single Atmel ATmega32 microcontroller on a prototype board is used to compute puck dynamics, decode inputs from two Hall effect sensor arrays, compute paddle-puck interactions, perform perspective projections from 3D to 2D for each player, and generate two different […]

Two-TV video air Hockey Using Atmega32 is a post from: ATMega32 AVR


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