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Sound Source Triangulation Game Using Atmega32

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Introduction The goal of this project is to determine the time and location of a sound source in all three dimensions (x,y,z) using an economical and easily reproducible setup. To accomplish this goal, we decided to try and triangulate the sound source using a 4 microphone configuration.  We used the Atmel Mega32 microcontroller to detect […]

Sound Source Triangulation Game Using Atmega32 is a post from: ATMega32 AVR


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